森林The Forest0.39更新有哪些 森林0.39更新內容介紹
森林The Forest最新版本0.39版已經到來,小編今天給大家?guī)砹擞螒虻闹匾聝热荩枰呐笥巡蝗蒎e過噢。
0.39更新內容(因更新內容很多,小編只給大家?guī)碜钪匾牟糠郑?/span>
V0.39 - 多人游戲和單人游戲模式的BUG修復,平衡性調整等等
各位:
這次更新包內容主要是平衡性微調以及BUG修復,我們已經完全(估計是吧)修復了所有敵人沒有做出攻擊動畫但也能打到玩家的情況,修復了敵人有時會造成雙倍傷害讓戰(zhàn)斗變得比預期困難,還有一大堆的BUG修復是關于花園、給物托盤、洞穴下雨、主客機時間顯示不正確和多人游戲的音頻丟失等問題。
V0.39更新日志: (大概有點用的)
(聯(lián)機) 修復了死去的敵人會擋道的問題;
(聯(lián)機) 客機時間顯示與主機一體化;
(聯(lián)機) 修復了客機的劇情線索物品在重新讀取后會消失的問題;
(聯(lián)機) 清除了給物托盤的黑名單!信號彈/頭骨/布料/炸藥可以給了;
(聯(lián)機) 修復了變異嬰體(creepy ragdolls)的一些BUG;(純屬給各位普及怪物英文名)
(聯(lián)機) 優(yōu)化了主客機之間的時間,狀態(tài)存檔同步;
(聯(lián)機) 修復套繩子陷阱在搬走尸體后無法還原的問題;
(平衡) 輕微調低了蒼之蜘蛛變異體的速度和傷害;
(性能) 優(yōu)化火焰取暖系統(tǒng);
防御墻大門(Defensive Wall Gate)現(xiàn)在可以從兩邊打開!
允許倒掉鍋里的臟水了;
新增:了松樹/青苔/冬樹掉落葉子了!
乘客名單里有網球運動員和律師了
英文原文:
V0.39
(Multiplayer) Fixed downed enemies blocking player movement
(Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
(Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
(Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
(Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
(Multiplayer) Added motion blur to items on metal tray
(Multiplayer) Fixed some item positioning issues in metal tray
(Multiplayer) Cleared out metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
(Multiplayer) Fixed rain stopping for clients when host enters caves
(Multiplayer) Fixed client getting rain while in caves
(Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
(Multiplayer) Fixed picking up flares in crates not removing the correct object
(Multiplayer) Fixed yellow crates not openning for host
(Multiplayer) Fixed missing sound when reloading catapult as client
(Multiplayer) Added held dynamite sparks syncing
(Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
(Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation
(Multiplayer) Fixed missing audio on cowman for clients
(Multiplayer) Fixed cowman not showing burnt texture as client
(Multiplayer) Fixed cowman blood not syncing on death as client
(Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
(Multiplayer) Fixed activating door locks as client when host is far away
(Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)
(Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
(Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
(Multiplayer) Fixed not able to reset noose traps after removing dead mutant
(Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
(Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
(Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
(Multiplayer) Fixed sticky bombs not working for clients
(Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
(Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
(Multiplayer) Fixed some animation glitches when fighting enemies as client
(Multiplayer) Fixed creepy mutant ragdolls disappearing for client
(Multiplayer) Fixed mutant position popping slightly when dying as client
(Multiplayer) Clamped player velocity when chat window is open
(Balanced) Slightly lowered pale mutant speed and aggressiveness
Fixed missing twinkle when crafting items
Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
Fixed equip light message staying on screen when player dies
Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
Fixed rock hole in geese lake waterfall
Fixed some trees being hard/impossible to cut due to cut point being positioned too high
Caves – Removed all old rocks from cave 1
Caves – replaced cave 1 hanging skull lamps with dynamic versions
Caves – added more sfx to cave 1
Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
(Performances) Optimized fire warmth system
Fixed issues with mutants dealing damage to player while on ground/at a distance
Defensive Wall Gate can now be opened and closed from both sides !
Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
Allowed back drinking dirty water in pot from inventory
Replaced deprecated input action name “useDistration” by actual semantics “WalkyTalky”
Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
Audio – Balanced tent flapping sound on old tents
Fixed burnt female body having wrong textures plugged in
Fixed all gamepad menu navigation issues
Fixed keycard not going to inventory when picked up
Fixed log count issue when placing platform
Fixed camera stutter when drinking at a lake with empty hands
Fixed louis suitcases breaking into too many pieces
Fixed incorrect outline shader settings on a bunch of inventory items
Fixed big creepies blood textures fading on instead of snapping on
Fixed seam in regular female blood texture
Fixed virginia ragdoll stuttering wildly sometimes
Fixed seams on Cowman
Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)
Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
Added whoosh sfx when toggling custom wall addition
Building repair action icon is on the 3D billboard icon instead of the 2D action icon
Fixed Armsy getting stuck on wooden planks inside cave 7
Creepy mutants can now break down wooden planks
Fixed some items missing in some cave greebles causing performance to tank due to errors
Change book text to just ‘for timmy’
(Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
Aiming reticle now always looks up instead of aligning with ground
Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
Defensive wall gate now has an icon an each side
Changed multi-thrower holder icons to the generic add/take ones
Fixed thrown spear sometimes passing through cave rocks and other objects
Position basket icon on catapult closer to centre
Fixed bug where enemy would spill blood without being hit or playing hit animation
Fixed water drink icon looking darker than all other icons
Fixed saving used content of yellow crates
Replaced door lock model by a single sided door lock one
(Audio) Lowered volume of cow man when close
Added tree structure cut leaves system to pine / moss / winter trees!
Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
Added exit tutorial when in manual upgrading mode
Fixed plane going through water briefly sometimes during crash
Fixed hud visible during sleeping black screen
Fixed cowman sometimes not doing 180 attack on player standing directly behind
Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
Moved shelter’s repair trigger position outside of its logs
Fixed wall lods not having a visible door past lod0
Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
Sleep black screen is now 1s longer
It is no longer possible to add meat to drying racks built in water (like fires)
Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
Tennis players and lawyers now show up on passenger manifest
Fixed axe getting stuck occasionally when doing repeated ground chop attacks
Fixed player movement getting stuck when entering rockThrower while crouched
Caves – fixed hole in cave 3
Caves – lighting and layout work in cave 8
Caves- fixed hole in cave 7
Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
(Performance) Fixed high physics cost from sound detection system when moving around in caves
Audio – lowered volume of held dynamite
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