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森林v0.43

游戲語言:英文 更新時間:2023-08-30

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游戲類型:動作冒險 運行系統(tǒng):Win7, Win8, 其它

游戲標(biāo)簽:
2.5
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森林是一款十分具有可玩性的高自由度第一人稱冒險生存游戲,游戲內(nèi)容相當(dāng)豐富,玩家們可以釣魚、砍伐木頭、收集材料來制作各種東西在這個危機四伏的森林里生存下去,游戲畫面精美,可玩性很高,玩家們不要錯過!

Endnight Games的可怕冒險新作《森林(The Forest)》將會帶給玩家們一個栩栩如生、多姿多彩的森林環(huán)境,環(huán)境中的天氣狀況,植被的新陳代謝都會被真實的表現(xiàn)出來,另外還有大量的山洞與地下湖泊可以被玩家們探索。
在游戲中玩家扮演因為空難而迷失在叢林里的幸存者主角,生活于叢林內(nèi)的可怕詭異無臉人型生物將會展開追殺,而你所要做的就是設(shè)法逃生。這個無臉人型生物是一個在叢林里有著原始社會組織架構(gòu)的團(tuán)體行動生物,雖然乍看之下仿佛是普通人類,不過卻會以驚人的高速展開攻擊。在遇到它們時,玩家可以選擇潛入并暗殺,或是使用自己制作的武器從正面干掉敵人。
此外玩家要在森林中生存就必須學(xué)會各種各樣的生存技能,包括砍掉樹木搭建帳篷,或是生起篝火用來保暖,搜尋食物以免主角被餓死,當(dāng)然,玩家還可以自己種植食物來自給自足。
該作將登陸PC平臺,同時支持頭戴式虛擬現(xiàn)實顯示器Oculus Rift!

游戲信息

游戲名稱:森林
英文名稱:The Forest
游戲類型:動作冒險類(ACT)游戲
游戲制作:Endnight Games Ltd 
游戲發(fā)行:Endnight Games Ltd 
游戲平臺:PC
發(fā)售時間:2014年5月30日

安裝方法

1.下載游戲
2.解壓壓縮包
3.運行安裝程序
4.點擊PlayGame程序開始游戲

游戲操作

移動:WSAD
攻擊:鼠標(biāo)左鍵
I:物品欄
B:生存指南
E:互動和確認(rèn)
R:建筑方位變更
Z:在營地休息同時存檔

小編評測

《森林》是一款開放式的可怕生存游戲,游戲中玩家們必須收集樹枝點火來防止自己的體溫低下,或是為了覓食而在叢林里四處探查尋找,進(jìn)行打獵,制作物品,自給自足。而隨著玩家們在叢林時間拉長,各種野外求生技巧也將會變得更加純熟,并可以選擇適合場所作為自己的據(jù)點,建立防御工事來抵擋夜晚怪物的攻擊。
《森林》會有一個故事和恰當(dāng)?shù)慕Y(jié)局,但是兩者都不是必須的。玩家會專注于生存本身。游戲的故事就在那,故事線索分布在各個地方,去不去尋找那些線索完全看你自己的選擇。游戲里的邪惡生物的行為不會像別的游戲那么張揚,這里會變得很謹(jǐn)慎。他們不會沖向你,也許會悄悄跟蹤你,被攻擊后尋求支援,甚至?xí)麄儽荒銡⑺赖耐椤?br/>在《森林》的世界中還將會有日夜的變化,隨著日夜不同,溫度也會產(chǎn)生改變,還有著包括海岸線、洞窟、地底湖等各式各樣的場所舞臺登場,讓玩家們來體驗本作獨特的生存可怕冒險樂趣!

版本說明

該版本為最新更新的森林v0.43版本,在上一版本的基礎(chǔ)上更新了很多新內(nèi)容,玩家們可以下載新版本進(jìn)行體驗。

具體更新說明如下:
V0.43 changelog:
v0.43更新日志:

Audio – added sounds to book opening on plane
飛機上打開書的聲音添加的聲音
Audio – fixed timing of meat eating to fit new animation
聲頻的固定時間的肉吃,以適應(yīng)新的動畫
Fixed some structures not getting cut out of nav mesh correctly on loading save game
固定的一些結(jié)構(gòu)不切出的導(dǎo)航網(wǎng)正確加載保存游戲
Mutants will now attempt to eat food from drying racks, once there is no meat left they will destroy the rack
變種人現(xiàn)在會嘗試從晾衣架上吃食物,一旦沒有肉,他們會破壞機架
Fixed some cases of enemies running somewhere when there was no path to the target
修正了某些情況下的敵人運行在某處,當(dāng)沒有路徑的目標(biāo)
Prevented animals from spawning inside player built structures
防止動物產(chǎn)卵內(nèi)玩家建立的結(jié)構(gòu)
Added new craftable item: Meds+. Craft with 1 marigold, 1 aloe and 1 coneflower, restores 100 health points
添加新的專業(yè)技能項目:藥物+。1金盞花工藝,1蘆薈1松果菊,100點恢復(fù)健康
Added new craftable item: EnergyMix+. Craft with 1 coneflower, 1 chicory and 1 aloe
添加新的專業(yè)技能項目:能源結(jié)構(gòu)+。1松果菊的手藝,1菊苣1蘆薈
Fixed 2D filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
固定的二維填充齒輪不能正常運行在特定的情況下,即升級配方目前所有成分在制作墊而不是有效量但配方成分(如箭匹配速度+升級棒)
Clamped garden plants scale to prevent it from ever going into negative
鉗位花園植物的規(guī)模,以防止它會變成負(fù)面
Caves – Camping garbage added to cave 10 and 2
洞穴,野營垃圾添加到洞穴10和2
It is no longer possible to be brought under terrain by the climbing down top of rope animation.
它不再可能被帶到地形下由爬上頂部的繩子動畫。
It is no longer possible to use the top rope trigger to initiate rope climbing from below it, bottom trigger should be used instead. This prevents playing the climbing down rope animation when not effectively trying to climb down
它不再有可能使用頂部繩索觸發(fā)發(fā)起繩索攀登從下面它,底部觸發(fā)應(yīng)使用代替。這可以防止玩爬下來的繩子動畫時,沒有有效地試圖爬下來
Fixed greebles switching from regular to snow when standing right on the edge in between
固定Greebles開關(guān)經(jīng)常下雪時站在邊緣之間
New craftable item: Stick Bag. Combine 2 ropes, 3 cloth and 1 rabbit skin. Increases stick carry capacity by 10
新的專業(yè)技能項目:棒袋。結(jié)合2條繩子,3塊布和1只兔子皮。增加堅持承載能力10
New craftable item: Rock Bag. Combine 3 ropes, 3 cloth and 3 rabbit skin. Increases rock carry capacity by 5
新的專業(yè)技能項目:巖包。結(jié)合3條繩子,3塊布和3只兔子皮。增加巖石的承載能力5
Updated meds crafting page in survival book
更新的藥物生存的書制作網(wǎng)頁
Fixed repair building trigger position not calculated properly, causing icon to possibly be inside the building depending on its orientation
固定修復(fù)建筑物觸發(fā)位置不正確計算,導(dǎo)致圖標(biāo)可能是在建筑物內(nèi),取決于它的方向
Moved shelter’s icon a little bit more outside structure
移動的庇護(hù)所的圖標(biāo)多一點外部結(jié)構(gòu)
Eating marigold now gives 5% fullness (same as other plants) and plays eating sound when used
吃金盞花現(xiàn)在給予5%的豐滿(同其他植物)和起吃的聲音時,用
Increased cooked meat trigger size, should make it easier to target meat over the fuel fire trigger
增加煮熟的肉的觸發(fā)大小,應(yīng)使其更容易在燃料火觸發(fā)的肉類
Unlit molotov thrown at lit fires now fuel it (but still doesn’t light unlit ones)
點燃的燃燒彈投擲點燃篝火現(xiàn)在燃料(但仍不光熄滅的)
Increased duration collapsed building pieces remain to 5s (from 2.5)
增加持續(xù)時間倒塌的建筑作品保持5S(2.5)
Fixed collapsing foundation not releasing its logs individually and instead staying glued in oddly shaped chunks of several logs
固定倒塌的基礎(chǔ)不會單獨釋放它的日志,而是停留在奇怪的形狀的幾塊木頭
Improved look of Pine Tree Top Heavy – straighter trunk, removed lower branches.
松樹的樹干–改進(jìn)重直看,刪除較低的樹枝。
Fixed glowing mutant leader straps
固定發(fā)光突變領(lǐng)袖肩帶
Fixed wrong uv’s on back of some magazines and pickups
固定的錯誤的UV在一些雜志和皮卡回來
Fixed missing backfaces on dropped lizard and rabbit skin prefabs
固定失蹤的背面掉蜥蜴和兔子的皮膚問題
Caves – better collision on rockground rock type
洞穴–在石底質(zhì)巖石類型更好的碰撞
Caves – fixed holes in cave 6
洞穴,在洞穴6的固定孔
Fixed repetition of female head on stick art placed around the world
固定重復(fù)的女性頭上貼在世界各地的藝術(shù)
Improved responsiveness of weapon when attacking while recovering from a swing
改進(jìn)的武器攻擊時的響應(yīng),同時從一個擺動恢復(fù)
It is no longer possible to place a defensive wall reinforcement on gate chunks
它不再可能放置一個防御墻加固門塊
(Multiplayer) Fixed fish trap resetting when there’s a fish trapped remotely
(多人)固定魚陷阱重置時有一個魚被困遠(yuǎn)程
(Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players
(多人)魚陷阱不再同步,其出現(xiàn)的狀態(tài),因為魚是當(dāng)?shù)孛總玩家可以設(shè)陷阱捕捉魚每個邊獨立。重置魚陷阱仍然是所有玩家共同
Fixed player collision getting stuck on enemies standing directly below player
固定玩家的碰撞被卡住的敵人站在直接低于球員
Life buoy now make sound when pushed and now float in water
救生圈現(xiàn)在在推時發(fā)出聲音,現(xiàn)在浮在水面上
Player blood map seams fixed
球員血地圖接縫固定
Fixed ghost roof default visual not centered and weirdly offset
固定的幽靈屋頂默認(rèn)視覺不集中和古怪的偏移
Fixed resetting fish trap not having a delay allowing currently caught fish to escape
固定重置的魚陷阱沒有延遲允許目前捕獲的魚逃脫
Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
固定所有類型的楓樹不吹了當(dāng)在一個爆炸發(fā)生在中間范圍從一個球員
Fixed some tree/tent intersections
固定一些樹/帳篷交叉點
Revamped procedural wall auto fill: in the same fashion as floors & roofs, walls now show a preview of the result of “auto fill” feature. By default it tries to guess what mode is desired and toggles between manual and auto fill depending on ghost touching terrain or a player made structure, holding the “Craft” button (C by default) allows to toggle between modes manually. After doing so it no longer switches mode automatically until a new wall is being made
修改程序壁自動填充:在同樣的方式作為地板和屋頂,墻壁現(xiàn)在顯示預(yù)覽結(jié)果的“自動填充”功能。默認(rèn)情況下,它試圖想什么模式需要手動和自動切換填充根據(jù)地形或鬼摸一個球員結(jié)構(gòu),保持“手藝”按鈕(C默認(rèn))允許手動模式之間切換。這樣做后,它不再自動切換模式,直到一個新的墻正在作出
Placing a procedural wall on a foundation with floor will now cover the floor area instead of matching the foundation shape (so if foundations have an open side the ghost wall will cover that part as well instead of leaving it open, note that as all constructions it can be cancelled if not wanted)
將程序墻放在一個基礎(chǔ)上,現(xiàn)在將覆蓋地板面積,而不是匹配的基礎(chǔ)形狀(因此,如果基礎(chǔ)有一個開放的一面,鬼墻將覆蓋該部分,而不是離開它打開,注意,因為所有的建筑,它可以取消,如果不想)
Now checking against existing wall chunks (or derivatives such as fences) when placing a ghost wall (or derivatives) and skip placing new chunks over existing chunks that share exact same position and size (for example, after autofilling a wall and cancelling a chunk, autofill can be used a second time to fill the gap without spawning doubled up wall chunks overlapping the existing ones)
現(xiàn)在檢查現(xiàn)有的墻塊(或衍生工具如圍欄)放置一個鬼墻時(或衍生物)和跳將新塊比現(xiàn)有的塊共享相同的位置和大。ɡ纾热缱詣犹顚懞髩腿∠詣犹畛鋲K,可以用一秒鐘的時間來填補這一缺口沒有產(chǎn)卵的一倍墻塊重疊現(xiàn)有的)
(Multiplayer) Fixed cave pre-placed fires not being lightable
(多人)固定的洞穴前放置火災(zāi)不輕松
Better lod for sinkhole base lowest lod and matched to latest layout
更好的LOD的天坑基地最低LOD和匹配的新布局
(Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
(多人)固定手柄不具有相同的限制使用鍵盤聊天時,造成的問題如允許雙跳,可能打破所有的輸入
Increased chance of enemies dodging thrown molotovs and other projectiles
增加敵人扔燃燒彈等彈機會躲避
Enforcing trigger validation while paddling raft to ensure driver unlocking when landing
執(zhí)行觸發(fā)驗證而劃筏保證司機解鎖登陸時
Defensive wall gates are now considered dynamic buildings which doesn’t allow nesting other structures to it (not retroactive)
防御墻門現(xiàn)在被認(rèn)為是動態(tài)的建筑不允許嵌套其他結(jié)構(gòu),它(不溯及既往)
Vertically snapping structures (like decorative skulls) can no longer be parented to dynamic buildings which do not allow it
垂直結(jié)構(gòu)(如搶購裝飾骷髏)不再能定位到動態(tài)的建筑不允許它
Timmy drawings can no longer be attached to dynamic buildings which do not allow it
蒂米圖紙不能再附加到不允許它的動態(tài)建筑
Fixed excessive distortion when damaging gardens
固定的過度變形破壞時的花園
Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
固定原木扔進(jìn)天坑保持漂浮空中,他們現(xiàn)在正確的路走下去!
Fixed screen sometimes shaking randomly when walking around the world
當(dāng)行走在世界各地時,固定的屏幕有時會搖晃
Fixed meat clipping into player body while eating
固定肉夾在玩家的身體,而吃
Fixed player crouch getting stuck sometimes when moving through shallow water
固定球員克勞奇卡住有時穿過淺水
(Multiplayer) Reduced some jerkiness in squirrel animation as client
(多人)減少松鼠動畫一些急動客戶端
(Multiplayer) Fixed player slowly rotating to the side and ending upside down when using chat box while swimming
多人游戲)固定的玩家慢慢地旋轉(zhuǎn)到一邊,并結(jié)束了上下顛倒時,使用聊天框,而游泳
(Multiplayer) Fixed flickering on back of tabloid magazine when viewing another player holding it
(多人游戲)固定在小報雜志背面閃爍時,觀看另一個玩家持有它
Fixed player getting thrown up in the air if standing on top of an explosive
固定的球員被拋出在空氣中,如果站在頂部的一個爆炸
Added screen distortion effect to plane tv screens when plane begins to crash
當(dāng)飛機開始墜毀時增加了屏幕畸變對平面電視屏幕的影響
(Multiplayer) Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. add metal tray and 40 leaves to crafting mat then close inventory without combining)
(多人游戲)固定游戲凍結(jié)關(guān)閉庫存后,增加了更多的物品比顯示使用金屬托盤在制作墊(即添加金屬托盤和40葉制作墊然后關(guān)閉庫存沒有結(jié)合)
(Multiplayer) Fixed (again)backpack overlay icon not showing up in world after dying in a cave
(多人)固定(再次)背包覆蓋圖標(biāo)不顯示在世界上死后,在一個山洞里
Fixed lizards and other animals not falling from trees that are cut down
固定的蜥蜴和其他動物不從被砍伐的樹木掉下來
Lizards will no longer try to climb trees that the player is chopping
蜥蜴將不再嘗試爬上樹,玩家正在砍
(Multiplayer) Fixed interaction distance with item holder trigger of sled being really short
(多人)固定的交互距離與項目持有人觸發(fā)的雪橇真的很短
(Multiplayer) Fixed cutting stumps away from host not not blowing up
(多人)固定切割樹樁遠(yuǎn)離主機不吹了
New memory and performance optimizations added to pathfinding
優(yōu)化內(nèi)存性能添加到新的尋路

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