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皇家沖突Clash Royale2月19日更新內(nèi)容一覽

作者:佚名來(lái)源:本站整理2016/2/16 10:31:52我要評(píng)論

皇家沖突在剛更新不就之后,官方又宣布在2月19日再次進(jìn)行更新,那么屆時(shí)官方會(huì)更新哪些內(nèi)容呢,下面一起來(lái)看看吧。

一,中文版

1,法術(shù)(火球術(shù)、弓箭術(shù)、火箭、電擊術(shù)、閃電術(shù)、哥布林木筒沖擊):對(duì)皇冠塔的傷害降低20%。

注:中間的塔是國(guó)王之塔(King's Tower),左右兩邊的塔是競(jìng)技場(chǎng)之塔(Arena Towers),兩者合稱為皇冠塔(Crown Towers)。

因?yàn)槿齻(gè)塔的血量條前面都有皇冠標(biāo)志。

2,墓牌:有效時(shí)間從60秒減少到40秒。

3,地獄之塔:生命值下調(diào)6%,有效時(shí)間從45秒減少到40秒。

4,火槍手,傷害提升11%。

5,石頭人和小石頭人:生命值降低5%。

6,骷髏(包括墓碑、骷髏大軍和女巫骷髏):生命值和傷害提升11%。

注:不包括骷髏巨人。

7,女巫:傷害提升3%。

二,中英文對(duì)照

A core design philosophy of Clash Royale is "offense over defense"; we've always found gameplay based on attacking rather than defending to be much more enjoyable to play and entertaining to watch.

皇室戰(zhàn)爭(zhēng)的核心設(shè)計(jì)理念,進(jìn)攻大于防守。 我們經(jīng)常發(fā)現(xiàn),進(jìn)攻比防守玩起來(lái)和看起來(lái)都爽多了

With this in mind, we're making a few changes to try and reel in the trend of defensive decks based around buildings and direct damage to towers. We don't want to eliminate this strategy, but we do want to make it less prevalent, as it can be very frustrating to lose when you feel like you didn't have enough counterplay options.

基于這個(gè)理念,我們做了一些調(diào)整,針對(duì)依靠塔的防守卡組和對(duì)塔的直傷。 我們不想淘汰防守策略,但我們想讓大巴戰(zhàn)術(shù)別太流行。因?yàn)楫?dāng)你面對(duì)防守流輸了,而且沒(méi)有什么反擊辦法的時(shí)候會(huì)很不爽。

Spells (Fireball, Arrows, Rocket, Zap, Lightning, Goblin Barrel impact): Damage to Crown Towers reduced by 20%

- This is the first and most important step towards reinstating our "offense over defense" philosophy.

法術(shù)(火球,箭雨,導(dǎo)彈,小閃電,大閃電,全家桶) 削弱20%對(duì)塔傷害

這是第一步和最重要的調(diào)整,為了貫徹我們的 進(jìn)攻大于防守 的理念。

Tombstone: Lifetime decreased to 40 seconds (from 60 seconds)

- Second "offense over defense" change; additionally, the Skeleton boost below will help maintain the Tombstone's balance.

墓碑: 持續(xù)時(shí)間 從60減為40秒

第二個(gè)“進(jìn)攻大于防守”調(diào)整。此外,下面加強(qiáng)的骷髏怪會(huì)有助于保持墓碑的平衡性。

Inferno Tower: Hitpoints decreased by 6% and lifetime decreased to 40 seconds (from 45 seconds)

- Third "offense over defense" change; Inferno Tower is the strongest defensive building in the game and provides too much versatility and value for 5 Elixir.

地獄塔:血降低6%。持續(xù)時(shí)間從45減為40秒

第三個(gè)調(diào)整。地獄塔是最強(qiáng)的防守建筑,5費(fèi)太尼瑪強(qiáng)了

Musketeer: Damage increased by 11%

- We pulled a bit too much power from her with our previous re-work.

火槍: 傷害增加11%。

我們之前nerf她太厲害了!

Golem & Golemite: Hitpoints decreased by 5%

- Use rate and win rate are telling us that the Golem is currently a bit too strong. This should bring him back in line.

大石頭人血降低5%。

使用頻率和勝率告訴我們,這丫的也太尼瑪IMBA上天了。希望這個(gè)調(diào)整會(huì)讓他回到人間。

Skeletons (affects Tombstone, Skeleton Army, Witch, Skeletons): Hitpoints and damage increased by 11%

- Apart from the Tombstone, all of these cards are underused at the top. We want to see more bones in TV Royale!

骷髏怪(影響墓碑,骷髏軍隊(duì),女巫,骷髏群) 血和傷害加11%。

除了墓碑,其他都沒(méi)啥吊用。我們想看到更多的骷髏。

Witch: Damage increased by 3%

- Her usage is very low among top players. More damage and the Skeleton boost should make her a viable option once again.

女巫:傷害加3%。

土豪競(jìng)技場(chǎng)出場(chǎng)率太低。更高攻擊和骷髏的buff會(huì)讓她首發(fā)幾率增加!

以上就是皇家沖突2月19日更新內(nèi)容一覽,更多皇家沖突,盡在跑跑車手游網(wǎng)。

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